![]() It's a giant dragon that adores charging at you, repeatedly, with huge wings that can catch lazy dodges and a horrible big horn that will without fail oneshot you. You won't come across this thing until Master Rank 4, at which point you should say goodbye to your mother and make sure all your worldly affairs are in order.Įspinas is like Diablos' bigger, meaner older brother. Espinas is a good example of the kind of thing Sunbreak is really going for though. Sunbreak only adds five truly 'new' monsters to Rise, and some of them, such as Espinas, have been in older games. ![]() That's kind of what this expansion is about: perfecting an already great hunting experience. I main gunlance, and the switch skills are so different that I'm a bit set in my ways, but this adds a dynamism whereby you can now identify what might be really helpful against a given monster and deploy it. This is a small change, but as you play more it becomes clear how much it improves the hunts. Skill-switching kind of stands for Sunbreak as a whole. Later it becomes even more woven-in to the fabric of your hunting style, as you acquire buffs that activate when skill-switching, allowing you to go overkill on things like weapon sharpening and minimise downtime. At first this is just a nice thing to have, and comes with a neat bespoke animation that can transition into a dodge. One change introduced almost immediately is the 'switch skill swap', which essentially lets you take two different loadouts of switch skills (think: special moves) into battle. To an extent this has always been the Monster Hunter endgame, and most longtime fans of the series won't bat an eyelid, but a full-price expansion frontloaded with fights against palette-swapped versions of older monsters with a few new moves… it's not as exciting as I was expecting. Sunbreak quickly promotes your hunter to Master Rank, but you won't see a truly new monster until you're ready to go to Master Rank 3-which is a good dozen hours of hunting. ![]() It's a theme that continues for arguably longer than it should. While it's got some new moves and, hey, it's a new Rise fight, this is an extremely familiar monster and encounter. Your introduction to the expansion is a variant of the Hermitaur, a crab-like enemy. The opening of Sunbreak does, however, leave much to be desired. A full-price expansion frontloaded with fights against palette-swapped versions of older monsters is not as exciting as I was expecting.
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